Electron webgl. js优化实例和Electron特有调优技巧。了解如何应对百万级数据可视化场景,掌握多进程架构下的GPU资源管理策略,以及WebGPU等前沿技术演进方向。 两种渲染模式 GPU加速 GPU加速渲染意味着GPU被用于合成。 由于该帧必须从需要更高性能的GPU复制,因此该模式比另一个慢得多。 这种模式的好处是支持WebGL和3D CSS动画。 The offscreen rendering in Electron uses a similar approach than the Chromium Embedded Framework project. 4 days ago · Electron v28's new Chromium version changed how WebGL contexts are created and managed. 这个其实是能不能用gpu api接口 吧,如果你们是直接用DirectX或OpenGL的api,果断弃坑Electron啊,它也就是实现webapp的桌面化的框架。 但是web端还是有提供调用gpu接口的api的,就是webgl。 I did a quick search and couldn't find anything. Why? When building a web application for today's Internet, the oldest environments dictate what features you can and cannot use. This tutorial will not assume you have anything already installed. pyにElectronでGUIを被せてみた lisp版ElectronのCeramicを動かした 20 20 comment 0 WebGL still won't work under Electron 5. Other than that there is nothing we can do about it being or not being supported on Electron side. The default settings that worked in v27 now cause context loss and rendering failures. - guasam/electron-imgui During 2018-19 dear imgui was ported to the the html/javascript/browser platform. plugins boolean (optional) - Whether plugins should be enabled. js创建可操控的复杂模型。本文详解从环境搭建到动画控制的全过程,提供多个工业级示例代码,分析跨平台3D桌面应用开发的技术要点与最佳实践,适合希望将WebGL能力引入Electron应用的开发者阅读学习。 ElectronでWebGL (three. js for WebGL desktop application fun. The rendering can be stopped, continued and the frame rate can be set. 你是否在开发Electron应用时遭遇图形绘制卡顿? 数据可视化界面帧率低下? 复杂图形渲染占用CPU过高导致风扇狂转? 本文将系统解决这些痛点,基于`electron-quick-start`项目,从零构建WebGL硬件加速渲染方案,让你的桌面应用图形性能提升300%。 Mar 19, 2019 · Learn how to integrate three. And that window is created by Electron JS which is Node. Get your Electron app started the right way with first-class support for JavaScript bundling and an extensible module ecosystem. Chromium has about 36 million lines of code. experimentalFeatures boolean (optional) - Enables Chromium's experimental features. Hi I want my Unity WebGL Project to run on a window of a desktop operation system (Windows, macOS, Linux). Offscreen rendering lets you obtain the content of a BrowserWindow in a bitmap or a shared GPU texture, so it can be rendered anywhere, for example, on texture in a 3D scene. imgui-njs takes this one step further by replacing enscripten and webgl with pure html, canvas and natural, modern javascript. I use Electron to display WebGL cube (using three for WebGL lib) - beam41/WebGL-Electron WebGL is a JavaScript port of the OpenGL ES 2. 本文深入探讨在Electron框架中优化WebGL性能的完整方案,涵盖上下文配置、内存管理、多进程渲染等核心技术。通过多个行业级案例解读,展示如何突破桌面端3D渲染的性能瓶颈,详细分析WebGL在混合渲染管线中的优化策略,提供可直接复用的代码方案及调优方法论,助力开发者构建高性能的跨平台3D 此模式的优点是支持 WebGL 和 3D CSS 动画。 根据 webPreferences. Clone and start with $ npm start. This starter code as includes code that resizes the WebGL context to fit the window size. 2 LTS. useSharedTexture 设置为 true 时使用。 这是一个高级功能,需要使用本机 Node 模块才能与您的代码一起工作。 Electron API 将只在 预加载 脚本中可用,在已加载页面中不可用。 这个选项应被用于加载可能不被信任的远程内容时来确保加载的内容无法篡改 预加载 脚本和任何正在使用的Electron api。 该选项使用的是与 Chrome内容脚本 相同的技术。 突破性能瓶颈:Electron应用中的WebGL硬件加速图形渲染实战,你是否在开发Electron应用时遭遇图形绘制卡顿?数据可视化界面帧率低下?复杂图形渲染占用CPU过高导致风扇狂转?本文将系统解决这些痛点,基于`electron-quick-start`项目,从零构建WebGL硬件加速渲染方案,让你的桌面应用图形性能提升300% Electron中的屏幕渲染的使用方法与 Chromium Embedded Framework 项目类似,都可以使用两种渲染模式,并且只有脏区域在 'paint' 事件中传递才能更有效率。 可以停止或继续渲染,还可以设置帧速率。 指定的帧速率是上限值,当网页上没有发生任何事情时,不会生成任何帧。 The offscreen rendering in Electron uses a similar approach than the Chromium Embedded Framework project. Otherwise, feel free to explore our guides and API documentation! 在Electron中启用WebGL支持相对简单。以下是一些步骤和注意事项,帮助你在Electron应用程序中顺利使用WebGL: 1. Electron のオフスクリーンレンダリングは Chromium 埋め込みフレームワークプロジェクトと似たアプローチを採用しています。 Welcome to the Electron documentation! If this is your first time developing an Electron app, read through this Getting Started section to get familiar with the basics. scrollBounce boolean (optional) macOS - Enables scroll bounce (rubber banding) effect on macOS. arch:arm64), Webgl is working fine. 3k Star 118k I am using electron main. I need to use discrete GPU in electron. electron nodejs game npm webgl node unity unity3d electron-forge electron-app electronjs unity2d MIT license Activity 2 stars webgl boolean (optional) - Enables WebGL support. Even though Electron supports well-performing CSS filters and animations, an older browser might not. hatenablog. Electron中的离屏渲染使用与 Chromium Embedded Framework 项目类似的方法。 I have big problem with using webGL by webview in the electron application that run on mac osx. useSharedTexture 设置,有两种不同的方法。 使用 GPU 共享纹理 当 webPreferences. com lisp版ElectronのCeramicを動かした 本文深入探讨Electron框架中WebGL应用的性能优化方法论,涵盖从基础监控到高级调优的全流程解决方案。通过实际案例分析常见渲染瓶颈,提供Three. WebGL2 is supported in Chrome v43 if launched with the following flag: --en I am running electron on an ARMv7 processor running Ubuntu 16. getContext('webgl2') returns null (but 'webgl' works fine). js backend for I/O? Thanks for the responses. But I still get no WebGL support detected error. 0. js,因此它能够支持 WebGL 技术,用于在桌面应用中渲染 3D 图形和动画。 然而,Electron 的 WebGL 渲染并不是原生的 GPU 加速,而是依赖于浏览器的渲染引擎(即 Chromium)的支持。 Yes, I already tried that but same result. Default is false. commandLine. 本文深入探讨如何在Electron框架中利用WebGL技术实现高精度流体模拟效果,通过完整的代码示例解析WebGL流体渲染的核心算法,对比不同技术方案的性能差异,提供Electron特定场景下的优化技巧,并分析该技术在工业仿真、游戏开发等领域的实际应用价值。 一、Electron中的WebGL和渲染瓶颈 Electron 内部基于 Chromium 和 Node. As I am trying to get my WebGL based app into the Windows AppStore, the support engineer says that the WebGL of Electron fails with virtualized GPUs: "I think I figured out why WebGL isn’t supported in your app on my test machine. I need some extra dependencies like ES6,React,LESS so i basically include in the devDependencies new To enable WebGPU in electron there are 2 simple steps involved: Include dawn in the build process with the use_dawn compile flag Users then can enable WebGPU by passing the runtime flag --enable-un Website Repo Productivity clipboard-manager-electron Simple clipboard manager with unlimited history in IndexedDB. useSharedTexture setting. Using canvas. headless-gl is more modular in the sense that it just implements WebGL and nothing else. Two modes of rendering can be used and only the dirty area is passed in the 'paint' event to be more efficient. Electron Forge Electron Forge is a batteries-included toolkit for building and publishing Electron apps. x. js高级特效,详细解析技术选型策略、性能优化技巧及常见问题解决方案。通过完整代码示例,展示如何兼顾开发效率与硬件性能,为独立游戏开发者提供一站式技术指南。 The benefit of this mode is that WebGL and 3D CSS animations are supported. You can try ignoring it app. It seems WebGL of Electron isn’t capable of working with the DirectX12-capable RemoteFX Graphics Device. Contribute to doxas/webgl_editron development by creating an account on GitHub. WebGL + Electron Quick Start Minimal boilerplate required to get a WebGL configured inside of an electron app. js和Chromium的渲染引擎完成跨平台的桌面GUI应用程序的开发。Electron现已被多个开源Web应用程序用于前端与后端的开发,著名项目包括GitHub的Atom和微软的Visual Studio Code。 Electron ImGui (EmGui) boilerplate for making realtime desktop application using OpenGL & Immediate Mode GUI. **设置 本文深入剖析Electron框架中WebGL与Canvas两大图形渲染技术的核心差异。通过多个完整示例代码,对比两者在2D绘图、3D渲染、性能表现、开发成本等方面的特性,结合实际应用场景分析优劣势。文章提供详细的技术选型指南,涵盖混合渲染策略、常见陷阱规避等实战经验,帮助开发者根据项目需求做出 屏幕外渲染可让你在位图或共享 GPU 纹理中获取 BrowserWindow 的内容,因此它可以在任何地方渲染,例如在 3D 场景中的纹理上。Electron 中的离屏渲染使用与 Chromium 嵌入式框架项目类似的方法。 Electron-builder: A Complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box. The benefit of this mode that WebGL and 3D CSS animations are supported. arch:x64) and ElectronV19 (process. 本文深度剖析Electron框架下Canvas与WebGL的图像处理技术方案,通过多个实战代码示例详解两种技术的实现方式与性能差异。包含Canvas像素操作、WebGL着色器开发、Electron多进程调优等核心知识点,并提供技术选型指南与实战踩坑经验,帮助开发者构建高性能的跨平台图像处理应用。 深入探讨如何在Electron框架中集成WebGL技术实现动态3D交互,通过Three. The offscreen rendering in Electron uses a similar approach to that of the Chromium Embedded Framework project. You can add an argument of chromium in your application, for example --disable-gpu or --enable-gpu, --ignore-gpu-blacklist. js which is a cross-platform desktop development library using… Jun 13, 2025 · 本文深入探讨在Electron框架中利用WebGL构建高性能粒子系统的完整方案。从基础实现到动态交互,结合多个实际案例详解核心技术要点。涵盖GPU加速优化、跨进程通信、音频可视化集成等实践技巧,并分析WebGPU等前沿技术发展方向。适合桌面应用开发者学习如何在跨平台环境中打造电影级视觉效果。 Offscreen rendering lets you obtain the content of a BrowserWindow in a bitmap or a shared GPU texture, so it can be rendered anywhere, for example, on texture in a 3D scene. By default, electron has WebGL enabled. Electron is fantastic if you are writing a desktop application or if you need a full DOM implementation. I thought it would be nice to share the technique I used here with Electron to help others who require server side webgl canvas screenshot capturing on the cloud. open a window to about:gpu in Electron and see what it says Interesting, it's says that webgl and webgl2 are disabled, even though in webPreferences webgl is set to true, but now there's something else i noticed: When I start the app, it's says to the render property for webgl context null, right? Learn how to build a cross platform 3D application with Electron and BabylonJS. js)使ってデスクトップマスコット作った際に分かったこと ElectronでmacOSのDockやWindowsのタスクバーに独自のアイコンを表示するには - non vorrei lavorare Tensorflowのclassify_image. imgui-js achieves this through a combination of manual glue code, the webgl canvas, and the results of the emscripten cross compiler. Electron then relies on Chromium's code to provide most of the functionality of a modern browser. offscreen. この記事は Web グラフィックス Advent Calendar 2020 の11日目の記事です。 はじめに 筆者は趣味でベクター系のお絵描きツールを作っています。この記事では、そのツールの開発の進捗というかやったことを紹介させていただきます。すごく雑多です。 ライブデ A minimalistic Electron quickstart-app with TypeScripted Three. 0 graphics library, allowing web pages to pass rendering computations directly to the device's GPU to be processed at very high speeds, and render the result inside a <canvas> element. js app in case 本文深入探讨在Electron框架下使用HTML5 Canvas和WebGL开发跨平台桌面游戏的全流程。从基础的游戏循环实现到Three. 🔥 What You’ll Learn: Run your HTML5/WebGL game as a desktop app with Electron Package your game as an NPM/BunJS module for easy distribution Create custom icons for your game Build your Electron app with electron-builder Use GitHub & GitHub Actions to automate builds across Windows, macOS, and Linux Upload your final game to Steam using WebGL support is provided by Chromium, which has a GPU driver blacklist. On the other hand, because it is a larger dependency electron is more difficult to set up and configure in a server-side/CI environment. js集成等进阶技巧,助力开发者快速构建企业级可视化系统。 Update: I also saw documentation and discussions that it must always use discrete GPU but it is not, it always use internal one at the moment. Default is true. Electron builds upon Chromium, the open source version of Google Chrome. When compiling Electron, Electron's source code is added into the Chromium source tree as a subdirectory. Software output device This mode uses a software output device for rendering in the CPU, so the frame generation is much faster, thus this mode is preferred over the GPU accelerated one. js的整合方案,提供完整的三维可视化开发实例。从环境搭建到性能优化,详解跨平台3D应用的开发要点,包含工业级场景的物理模拟、Node. abrakatabura. There are two different approaches depending on the webPreferences. js library. webgl boolean (optional) - Enables WebGL support. glsl editor app for electron. 深度解析Electron框架下WebGL与Three. 请确认你所使用的文档与你的 Electron 版本匹配。 版本号应该是页面URL的一部分。 如果没有,则你可能正在使用开发版本分支里的文档,这个分支可能包含了一些与你的 Electron 版本不兼容的 API 改动。 如果你想要访问旧版本的文档,你可以切换标签,即在 GitHub 中打开下拉菜单“Switch branches/tags . **创建Electron应用**: - 如果你还没有创建Electron应用,可以参考Electron的官方文档,按照指南创建一个简单的Electron应用程序。 2. when getContext returns null, I noticed the extra output of console like the below: electron-helper: fallback to sw vertex processing because buildpipelinestate failed electron-helper:failed assertion clearfunction getclearshaderfragmentfunction I tested the ElectronV11 (process. Is it a good idea to create a game using Electron and WebGL? And how can I do it, is it just web but some node. com abrakatabura. WebGL isn't working. Chromium says that's it's disabled: Electron是一个使用javascript进行跨平台桌面应用开发的解决方案。首先在webstorm里面新建一个nodejs项目。接着运行npmi--save-develectron添加对项目的依赖。这一步会下载electron的二进制,时间会比较长。,它猫笔记网 electron / electron Public Notifications You must be signed in to change notification settings Fork 16. js, a 3D WebGL library with Electron. Clone and run for a quick way to see Electron in action. 04. appendSwitch('ignore-gpu-blacklist'), however this can cause stability issues. Tagged with typescript, babylonjs, electron, 3d. What am I missing? Is there 离屏渲染渲染模式GPU加速软件输出设备用法 Electron是GitHub开发的一个开源框架。它通过使用Node. js to display a webpage. Where you could use WebGL, your developers may have chosen a more resource-hungry solution to support older phones. mgpc9, 3xg8sa, cxss, cunszt, tudv, aaogo, tsmn, 9f0o, c1nu, 1tr1,